My sons’ entries into a library-sponsored Wii tennis tournament on a recent teacher workday off from school only reinforced my decision to continue to limit electronic gaming in our household.
We don’t have a Wii, so I thought getting to play it outside a friend’s house would be novel. Well, competition was stiff. I mean, cutthroat. You could immediately see the lay of the land in that fluorescent-lit library multi-purpose room amid the gray metal folding chairs.
There were the jocks — the winners — those who had their own Wii’s at home and played so much they knew they were good. In typical self-satisfied A-team jock-style, they punched each other’s shoulders and snickered at the frightened little kids dotting the rest of the room. Then there were the in-betweens — those who had some experience, weren’t great, maybe, but comfortable with the game. They were OK.
Then there were the perceived losers, the Wii “have-nots” — excitedly yet nervously warming the little row of chairs in the very back. My boys, ages 9 and 11, fell into this group.
My younger, athletic and competitive son made friends quickly with the middle-level kids, trying to reassure himself. My older one, more sensitive, hung back with the other bench-warmers and, sadly, cried bitterly after two losses in the double-elimination format. (It was the pressure that got to him, I think. He’d actually done pretty well — he was a leftie playing with a right-handed setting, and he won one game in a set.)
I did question myself later if we should have even entered this little exercise, which had seemed harmless and fun the day I signed them up. I did tell them I’d have been more impressed with the hoody-wearing tournament winner if he hadn’t been such a braggart. I told them I’d have been a whole lot more impressed by him if he’d won a real tennis tournament, not a virtual game he obviously invested so much of his free time into to get that good.
But in the real world, the cliche is really true: you win some, you lose some.
Here’s the question: is a Wii tournament the “real world”?
I’m not really knocking Wii. I realize we that have no Wii are kind of rare, and this blog entry really isn’t about Wii anyway — it’s about making sure kids get real-world experience. We have Nintendo DS handhelds and lots of games, the boys’ dad has a Game Cube for them — heck, my mom has a Game Cube. We’re already nervous about the (engineered?) Bokugan “shortage” this close to Christmas.
But I don’t want every minute of my boys’ days wrapped up in electonic, or otherwise faddish, pursuit. I think some of the virtual games are super clever — my older son loves Guitar Hero — but I’m sorry, they’re just not real. So after homework every day and every chance I get on the weekends, I shoo the boys out in the yard or wave them off on their bikes, or insist they walk the dog they begged for several Christmases ago.
Reading books instead? Well, I’ve never seen more so-called “reluctant readers” created so fast as with the advent of the ever-intensifying gaming that takes up increasing amounts of time. But as long as parents insist time is made for reading, I believe they’ll read. The bulk of my book The New Magic Bookshelf: Finding Great Books Your Child Will Treasure Forever is devoted to helping parents find exciting, challenging, meaningful books their children will devour, whatever their reading level, age, or interest.
For today’s purposes I have some book suggestions for kids who don’t quite know what to do with themselves in this “real” world. Scouting, state park Junior Ranger programs, and other groups devoted to exploring the natural world can be great in this area. Family activities like camping that force an electronic break (which is why I love it) help reel the family back to earth.
Check out these favorites from my own kids’ shelf (and, where desired, alternatives for girls):
The Dangerous Book for Boys by Conn and Hal Iggulden is a gorgeous hardback volume with nostalgic-style illustrations, and just crammed with the ever-elusive Things to Do. This is cool stuff, like building a fort, cracking a code, and, if in a particular pinch, escaping quicksand. Maybe there’s no quicksand in your backyard but boys (just like their adventure-deprived dads) eat this up!
The Daring Book for Girls by Andrea J. Buchanan, in the same style and vein, contains not only projects and practical applications (how to play hopscotch, tie a sari, build a swing) but also snippets on influential women and literary characters like tomboy Jo from Little Women (Unabridged Classics). And for those who find the suggestions too sterotypical (although I think the average girl would like them — I would have), there’s no reason not to buy the boys’ edition for girls.
Then there’s How To Be The Best At Everything (The Girls’ Book) by Juliana Foster, and How To Be The Best At Everything (The Boys’ Book) by Dominique Enright. Both are self-explanatory and have lots of fun stuff for kids to master, like juggling with one hand, analyzing handwriting, making a boomerang — and maybe challenging an indoor-type bully some day.
If your children’s eyes are becoming a little glazed, or you’re always peppered with the “what can I do?” question, do check these out, and their counterparts in the recommended book titles that pop up (like The American Boy’s Handy Book: What to Do and How to Do It (Nonpareil Book, 29) and American Girls Handy Book: How to Amuse Yourself and Others (Nonpareil Books)).
Maybe your kids, like mine, get whipped at virtual golf, but they’ll know how to do the important stuff: like fend off a crocodile and spot poison ivy.